Class: ViewPoint

vcs.vcm.util.ViewPoint

A Viewpoint Object

new vcs.vcm.util.ViewPoint(options)

Name Type Description
options vcs.vcm.util.ViewPoint.Options

Members

name{string}

name of this viewpoint;

Methods

vcs.vcm.util.ViewPoint.createViewPointFromExtent(extent){vcs.vcm.util.ViewPoint}

Creates a viewpoint based on an extent

Name Type Description
extent ol.Extent

clones the viewpoint

Returns:
viewpoint

getAnimate(){boolean}

If this viewpoint is animated

getCameraPosition(){ol.Coordinate}

get a point object (position of the camera)

getConfigObject(){Object}

Returns:
returns a options object. This object can be used to reconstruct a new viewpoint

getDistance(){number}

get distance between target and Point

getGroundPosition(){ol.Coordinate}

get Ground Position point on the ground

getHeading(){number}

get heading, angle between 0 and 360 degree 0° = North, 90° = east ...

getName(){string}

returns the name of this viewpoint

Deprecated
  • Yes

getPitch(){number}

get pitch

getRoll(){number}

get roll

isValid()

Checks if this Viewpoint is Valid

Throws:

on invalid viewpoint

Type
vcs.vcm.util.InvalidArgument

setAnimate(animate)

sets, whether to animate this viewpoint

Name Type Description
animate boolean

setCameraPosition(cameraPosition)

set camera Position

Name Type Description
cameraPosition ol.Coordinate

setDistance(distance)

set distance

Name Type Description
distance number

setGroundPosition(groundPosition)

set ground Position

Name Type Description
groundPosition ol.Coordinate

set the ground target

setHeading(heading)

set heading

Name Type Description
heading number

setPitch(pitch)

set pitch

Name Type Description
pitch number

setRoll(roll)

set roll

Name Type Description
roll number

toString(){string}

creates a String representation of this viewpoint

Type Definitions

vcs.vcm.util.ViewPoint.Options{Object}

Properties:
Name Type Argument Default Description
name string | undefined

viewpoint name

cameraPosition ol.Coordinate

ol3 coordinate array with xyz coordinates (z value is mandatory)

groundPosition ol.Coordinate

ol3 coordinate array with xyz coordinates (z value is optional)

distance number | undefined

distance between the camera position and the target

heading number <optional>
0

angle between 0 and 360 degree

pitch number <optional>
-90

angle between 0 and 360 degree

roll number <optional>
0

angle between 0 and 360 degree

animate boolean <optional>
false

if possible the switching to the new viewpoint will be animated